I am a Level designer with 2+ years of professional experience. Have expertise in UE4/UE5 Unity, Blender, Video editing, creation Blockout/White Box with game logic (AI, Events), low poly assets, design documentation. Finished level design courses. Really passionate about level design and video games.
Mir Tankov
Armoured warfare-themed multiplayer online game, featuring 20th century
Projekt Z: Beyond Order
Award-winning atmospheric 1st person zombie co-op-shooter set in WW2
○ Created various locations within the assigned mission (Blockout/Final Art)
○ Worked with game logic (AI, Game mechanics, gaming events)
○ Level art
○ Lighting
○ Narrative
○ Created GDD documents
I was in charge of the assigned mission where I created Blockout, Dressed level with game ready assets, created Narrative of the mission, set Lighting, AI, Game Events and worked on Combat Design.
Also, I pitched new ideas/mechanics that will appear in the game.
1. Project under NDA
Stealth/Action-adventure, 3rd person AAA title
Responsibilities:
○ Involved in creating & redesigning various locations in the assigned areas (Blockout/White Box)
○ Worked with game logic (AI, Game mechanics, Gaming events)
○ Level art
○ Bug fixing (Logic/Design)
○ Mentoring interns
○ Managed the project’s website
○ Worked on the project's trailer for GDC
2. Project name under NDA
Multiplayer, PvE, 3rd-person shooter
Responsibilities:
○ Created levels (Blockouts) & Training maps (Metrics)
>Multi-layer level with navigation for players (on ground and underground) with combat and exploration zones (organic layout with man-made structures)
>Multi-layer level-hub with different zones (man-made space station) for advertisement
○ Worked with game logic (AI, Game mechanics, gaming events)
Pizza Heroes
MMO/Action, 3rd person
Responsibilities:
○ Created levels (blockouts)
>4x4 levels with capture point (indoor/outdoor) with spawns (man-made structures)
○ Created design documentation
○ Collaborated with an artist to finish locations