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Roman
Roman
Level designer @ Lesta games
Minsk, Belarus

About

I am a Level designer with 2+ years of professional experience. Have expertise in UE4/UE5 Unity, Blender, Video editing, creation Blockout/White Box with game logic (AI, Events), low poly assets, design documentation. Finished level design courses. Really passionate about level design and video games.

Skills

LightingLevel artLevel DesignVideo EditingMentoringUE Blueprints

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Figma
Figma

Reel

Experience

  • Level Designer at Lesta Games
    Minsk , Belarus
    December 2024 - Present

    Mir Tankov

    Armoured warfare-themed multiplayer online game, featuring 20th century

  • Level designer at 314 Arts OHG
    Germany
    January 2024 - September 2024

    Projekt Z: Beyond Order

    Award-winning atmospheric 1st person zombie co-op-shooter set in WW2

    ○ Created various locations within the assigned mission (Blockout/Final Art)

    ○ Worked with game logic (AI, Game mechanics, gaming events)

    ○ Level art

    ○ Lighting

    ○ Narrative

    ○ Created GDD documents

    I was in charge of the assigned mission where I created Blockout, Dressed level with game ready assets, created Narrative of the mission, set Lighting, AI, Game Events and worked on Combat Design.

    Also, I pitched new ideas/mechanics that will appear in the game.

  • Level designer at Dragon’s Lake Entertainment
    ES
    June 2022 - June 2023

    1. Project under NDA

    Stealth/Action-adventure, 3rd person AAA title

    Responsibilities:

    ○ Involved in creating & redesigning various locations in the assigned areas (Blockout/White Box)

    ○ Worked with game logic (AI, Game mechanics, Gaming events)

    ○ Level art

    ○ Bug fixing (Logic/Design)

    ○ Mentoring interns

    ○ Managed the project’s website

    ○ Worked on the project's trailer for GDC

    2. Project name under NDA

    Multiplayer, PvE, 3rd-person shooter

    Responsibilities:

    ○ Created levels (Blockouts) & Training maps (Metrics)

    >Multi-layer level with navigation for players (on ground and underground) with combat and exploration zones (organic layout with man-made structures)

    >Multi-layer level-hub with different zones (man-made space station) for advertisement

    ○ Worked with game logic (AI, Game mechanics, gaming events)

  • Freelance Level designer at Dapp Dapp
    US
    July 2020 - November 2020

    Pizza Heroes

    MMO/Action, 3rd person

    Responsibilities:

    ○ Created levels (blockouts)

    >4x4 levels with capture point (indoor/outdoor) with spawns (man-made structures)

    ○ Created design documentation

    ○ Collaborated with an artist to finish locations

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